The chat allows players to communicate via the net. The chat window is situated under the table picture.
There is a blockade in the system that makes it impossible for the players to use swearwords. Each vulgar word will be presented as a different gentler one or asterisks will replace the majority of the letters, e.g. f**k.
If a player wishes to send a message to a particular person and it is meant for this person only, he can do it by typing in /a player's name message, e.g. /Tom, hi!
Besides regular conversation the CHAT makes it possible to define some special actions. They should be marked # as presented below:
| #get version | The command informs about the plug-in version downloaded from the server. If you wish to inform us about the problems with our games, remember to quote the version number. |
| #ignore NICK | The command lets a player avoid getting correspondence from a particular person. NICK is the nickname of the person to be ignored. |
| #noignore NICK | It switches off the previous one. |
| #warning NICK MSG | It lets a player type in a warning concerning the player nicknamed (NICK). It is displayed the moment that the player nicknamed is sitting at the table or when a player is sitting at the table the player nicknamed is playing at or when the player nicknamed invites a player to the table. The waning may contain any information, e.g. This player is very friendly. |
| #nowarning NICK | It switches off the previous one. |
| #reply NICK TEXT | If the player nicknamed sends us a private message, the TEXT, will be sent back to them and it may contain any information, e.g. Nice to hear from you, Tom. |
| #noreply NICK | It switches off the previous one. |
| #replyall TEXT | It replies to everyone who will send us a private message by sending a TEXT to its sender, which may contain any information, e.g. I will be back in some time because I am eating dinner. |
| #noreplyall | It switches off the previous one. |
| #warningnone | It switches off the #warning for everyone included. |
| #replynone | It switches off #reply for everyone included. |
| #ignorenone | It switches off #ignore for everyone included. |
| #showreply | It displays the list of all the players to be sent a TEXT. |
| #showwarning | It displays the list of all the players to be sent a warning. |
| #showignore | It displays the list of all the players to be ignored. |
| #tips | It switches on displaying tips in various places, e.g. the player's list. |
| #notips | It switches off the previous command. |
| #emoticones | Entering a sequence of signs displays a picture (see the chart above). |
| #noemoticones | It switches off the previous command. |
| #define | Lets you define sequences of characters that will be automatically converted in the chat line, eg. #define :) <19:42:3> lets you replace the basic emoticon, all defined sequences are saved and are common for all games. |
| #undefine | Removes one of defined sequences eg. #undefine :) |
| #undefineall | Removes all defined sequences. |
| #showdefines | Displays defined sequences. |
When certain sequences of characters are typed, they appear as emoticons. There is more than one way to display them, the simplest is to use one of the
following sequences:
It is also possible to combine pictures to make complicated emoticons, by using the following sequence of characters: <12:9>.
The numbers separated by colon define eyes and mouth, and you can also define hair style by using third numerical parameter like this: <12:9:2>.