Pool 14.1 is a billiards game for two players played on a table with six
pockets. There are 14 colored balls, a white cue ball and a black
ball. Pool 14.1 differs from other billiards games in two main ways:
Players must nominate or “call” EVERY shot. In other
words, players must indicate which ball they are going to shoot and
into which pocket.
Players can shoot for ANY ball at any time.
2. Game objective
Pool 14.1 is a game of points. Players are awarded one point for every
legally pocketed, nominated ball. Players lose points when they
commit fouls (see table below or Fouls for details). The player that
scores the most points wins. Players are allowed to pocket any of
the 15 balls on the table (including the black 8-ball) at any time
and into any pocket. In Pool 14.1 the black ball is no different
from any other colored ball.
3. Players alternate turns
Players can continue shooting until they miss a shot or commit a foul, upon
which time the opposing player comes to the table and begins his
turn.
4. Points
The “nominated” ball is the ball that you have indicated you
will pocket. The “nominated” pocket is the pocket that
you have indicated you will sink the nominated ball into. Players
earn one point for legally pocketing the nominated ball into the
nominated pocket. Each additionally pocketed ball(s) on a legal
stroke is scored as a one point for the shooter. See below for more
info.
Action
Points
Result
Legally shoot nominated ball into nominated pocket.
1
Continue turn
Nominated ball is pocketed AND a non-nominated ball is also pocketed.
1 + 1
Continue turn
Nominated ball is NOT pocketed but a non-nominated ball IS pocketed.
0
Lose turn
Cue ball does not contact nominated ball, but nominated ball is pocketed into the nominated pocket.
1
Continue turn
Cue ball contacts nominated ball but the ball does not go into nominated pocket.
0
Lose turn
Cue ball does not contact nominated ball
-1
Lose turn
On opening break, cue ball does not contact the nominated ball OR if the cue ball and two additional balls do not come in contact with a cushion.
-2
Lose turn. Opposing player decides whether to A) continue or B) force player to re-rack and re-break.
Cue ball is pocketed. (Scratch)
-1
Lose turn. Cue ball placed in center of semi-circle.
Player commits his third consecutive foul
-15
The balls are automatically re-racked and the player must re-break.
5. The Break
In Pool 14.1 the player that is going to break the rack must nominate a
ball and a pocket before breaking. If during the opening break the
cue ball does not first contact the nominated ball OR if the cue ball
and two additional balls do not come in contact with a cushion, it is
a foul and the player loses two points. The opposing player then
decides whether to allow play to continue as normal or to force the
player to re-rack and re-break.
Before the opening break, the player may move the cue ball anywhere behind
the baulk line. For all subsequent breaks, the cue ball is placed in
the center of the semicircle on the baulk line and cannot be moved.
For the opening break, the cue ball must first contact the nominated
ball, otherwise it is a foul and the player loses his turn and is
penalized two points. For all subsequent breaks, if the cue ball
does not first contact the nominated ball, the player loses his turn
but is not penalized any points.
6. Fouls
In other billiards games, a common penalty for a foul is to give the
opposing player the ball-in-hand. Neither the ball-in-hand penalty
nor the penalty of additional turns exists in Pool 14.1. Rather, the
deduction of a point is the usual penalty for a foul.
If a player commits a foul during the break, the opponent is given the
option of either allowing play to continue as is OR re-breaking a
new rack himself.
During the break, the cue ball must pocket the nominated ball into the
nominated pocket OR the cue ball and two additional balls must touch
a cushion. If not, it is a foul and the player loses one point. The
opponent will have the option of either continuing to play or
re-breaking a new rack himself.
During the opening break, the cue ball must FIRST contact the nominated
ball. If not, it is a foul and the player loses two points. The
opposing player decides whether to continue play as normal, or to
force the offending player to re-rack and re-break.
Pocketing the cue ball (scratching) is a foul. The player will lose his turn
and lose one point.
If the cue ball does not come in direct contact with the nominated
ball, it is a foul. The player will lose his turn and lose one
point. The only exception is if the nominated ball is pocketed into
the correct pocket using a combination shot.
If a player commits three consecutive fouls, all fifteen balls are
automatically re-racked and the player must re-break. The player
loses fifteen points.
7. End of the game
The close of Pool 14.1 is quite different from other billiards games.
When only one ball (in addition to the cue ball) remains on the
table, the fourteen other balls are then automatically re-racked and
put back on the table in the rack’s original spot, minus the
apex ball. The player currently at the table will then have the
opportunity to nominate any of the 15 balls on the table and to
nominate a pocket. Play then continues as normal. The player should
attempt to pocket the nominated ball and to simultaneously disturb
the 14 racked balls in a manner such that he can continue his run.
The player who first scores 25 points wins and the game ends.