Comment jouer Atout Pique - règles du jeu

Atout Pique
Salon de jeu en ligne - Atout Pique


The game Interface offers the player a lot of facilities.

In the Game Management option or Game Controls on the created table there are four buttons. The first and the last one are used to switch between the interface panels. The question mark moves a player to the help file and clicking X makes the player leave the game.

There are two dots on the right.

The upper dot shows the state of server connection:

Dark green - active connection
Orange - ping over 30 sec.
Red - no connection (in a while the connection will be restored automatically)
Light green - restoring the connection.

Clicking the lower dot will disconnect and reconnect to the server. It is useful when problems with connection or breaking the connection occur.


To facilitate the service and to make the interface more intelligible the so-called TIPS have been introduced. They are small descriptive windows which are displayed when the cursor is moved to some elements in the interface, e.g. a player's nick in the player's list, table parameters setting indicator, etc.


All the table preferences one wishes to create are set here.

Table settings

A player can choose between three different table settings:

Private table - a closed table which can be joined by a player only when he is invited to the game.
Public table - an open table which can be joined by any player.

Challenge table - a kind of a public table; the possible setting when a player does not wait for a particular opponent but wants to challenge any opponent. Such tables are marked with different graphics just to distinguish them from the other two.

If the results of the games played at the table are supposed to influence the players' rating, mark the Rated Game. Otherwise it is a parlor game whose result influences the statistics only but does not change the rating.

Time/move is the number of seconds a player is offered to consider one move. If the time is over and the player does not make a move, the computer will make a move automatically offering the first acceptable card.

Time/round is the number of minutes a player is offered to play the whole round. If the time is over, the player cannot make a move and loses the game.

If a player does want any company while playing, the option No Watchers can be set.

Escape=Pause - players can use this option and save the result when e.g. one of the players is disconnected from the game. Also, when the game is being played, the window which allows a player to select the time of pausing the game is displayed after the pause has been clicked. The precise description is to be found below at the SafeGame module.

In the table settings it is also possible to decide whether the option of a Private Chat will be switched on during the game (the possibility of chatting with only one person which is invisible to other players at the table).

The player who creates the table can also decide about the number of maximum points the game is going to be played to. 100, 200 or 500 points can be chosen.


If a player wishes no invitations to the table from other players, he can set the No invitations options. In that case all invitations will be rejected automatically.

Switching on and off the Audio Alert option means switching on and off the sound while playing.

It is also possible to set the option of marking new cards blue and inactive ones grey, the information on the table about the current situation in the game as well as defining the time in which the central trick will be hidden.

With ones - the selection of this choice allows for such a number of games with one card as the number of players at the table.

Other Game settings are the game variants:

Suicide - decides whether one of the players declares if one of the players must declare nil
Blind exchange - decides whether after the blind bid there is the 2 card exchange between 2 kart the partners


A player can change the game interface size selecting either a small or a big table. If the graphics necessary to start the game has not been downloaded to the player's computer, "Download from net" will be displayed. The interface will be available having downloaded it to the player's disc.

The card image can also be selected.


The game is equipped with a new mechanism, the so-called SafeGame. The operation of this option includes:

1.    Searching

If a player is disconnected during the game, he has 5 minutes to return to the table. The counter is displayed for the opponents and the countdown starts.

When a player is logging on to any room, the window with the information that the game is started in room …… at the table …… is displayed. If the player accepts the offer to return to the table, he returns to the game. Otherwise it is regarded as an escape.

2.    Saving the game

If the option Escape=Pause is switched on in the table settings, the game will not be stopped but paused when one of the players is disconnected from the game. The current game situation will be saved in the game server.

3.    Pausing the game

If the opponents wish to pause the game for some time and continue it later, the Pause Game option in the Game Controls is set. The player asking for a pause can choose between the definite pausing time (the possibility of setting the number of minutes) and pausing for an indefinite space of time. Having paused the game, the information to the players and the Continue button which resumes the game are displayed. In case of the limited pause time, the game will be resumed after that time. If the game was paused for indefinite time, each player can leave the table. The game is not paused then but it is saved at the server like in case of Escape=Pause.

4.    Resuming the game

If players with an unfinished game sit at the table, the suggestion to resume the game will be displayed. If accepted, the game will start where it was paused. If rejected, the game will remain saved at the server until a new game is started by the players.


Room List

There is a list of rooms here among which a player can switch the main chat just clicking the room. If a player is already playing at any table, the game remains in the room where it was started.

On the right of the room name there are two numbers, e.g. 98/15. The first one marks the number of players in the room and the second one the number of tables. If there is an asterisk in at the numbers, it means that the room has an admin. It is possible to create the definite number of tables in each room. If the number of tables in the room is equal to this number, the room name is displayed in grey.

The room list includes the public rooms exclusively. The league and private rooms are not included.

The list of players in the room

When a player's nick is double-clicked, the precise information about him is displayed:

Player: nick
Rating: the current player's rating
Games completed: the number of games the player participated in
Games abandoned: the number of games paused by the player
Wins: the number of games won
Loses: the number of games lost
Streak: shows the ratio of winnings and loses (e.g. for a player with 5 winnings and 10 loses the series is -5 )
Tables: the number of tables and the table numbers the player is currently playing at
Inactive: the time for which a player has not performed any operation (playing, chatting)
Ping: shows how much time it takes for player's move (or a chat message) to reach the opponent.

Double-clicking the right mouse button a player's name enters the nick into the chat line.