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Snooker is a two-player billiards game played using 15 solid red balls, a
white cue ball, and six colored balls. Players alternate turns and
score points by pocketing balls. Red balls are worth one point and
each of the six colored balls has a different point value, ranging
from two to seven points. At the end of the game, after all the balls
have been pocketed, the player that has scored the most points wins.
2. Table Setup
This is what the snooker table will look like at the start of the game,
before any balls have been hit.
3. Players alternate turns
Snooker is a game for two players. Like in other billiard games, snooker
players alternate turns. If Player 1 makes his shot, he continues
playing. If Player 1 misses his shot, he loses his turn and Player 2
gains the opportunity to shoot. If Player 1 commits a foul (even if
he makes the shot), he loses his turn and Player 2 gains the
opportunity to shoot. See the Fouls section for a list of
fouls and their penalties.
4. The Break
For the break, the white cue ball must be placed anywhere within the half
circle. After being struck by the cue stick, the cue ball must first contact a red
ball, otherwise it is a foul. (See list of fouls below.)
5. Game Basics
A snooker game can be thought of as having two phases. Phase One The basic rule of Phase One is that each player must alternate between
pocketing the solid red balls and the colored balls. After the
break, the player must pocket first any red ball, then any colored
ball, then any red ball, then any colored ball, and so on, until all
the balls on the table have been pocketed. Red, colored, red,
colored, red, colored,…that’s the rhythm. The six
colored balls are: yellow, green, brown, blue, pink, and black.
After a red ball is pocketed, it stays in the pocket. But after a colored
ball is pocketed, it is then automatically removed from the pocket
and put back on the table. Phase Two After all the reds on the table have been pocketed, the game rules change
in two ways: 1. The colored balls are no longer put back on the table
when pocketed and 2. The colored balls must now be pocketed in order
according to their point value. In other words, first yellow, then
green, then brown, then blue, then pink, then black. When the six
colored balls have been pocketed, the game is over. The player that
has accumulated the most points throughout the game wins.
In Phase One (red balls are on the table), at the beginning of a
player’s turn, he must first shoot for a red ball.
In Phase Two (no red balls are on the table), at the beginning of a
player’s turn, he must first shoot for the lowest value colored
ball that is on the table.
6. Ball Point Value
Color
Point Value
Reds
1
Yellow
2
Green
3
Brown
4
Blue
5
Pink
6
Black
7
7. Colored Balls must be designated
Each time a player is supposed to pocket a colored ball, the player must
first designate which colored ball he will attempt to pocket.
The player does NOT have to designate the pocket, only the ball. If
the player subsequently pockets a ball other than the designated
colored ball, a foul is committed. See the Foul section below
for the associated penalties and for examples. If the player
successfully and legally pockets the designated color ball, he will
earn the points assigned to that ball. If the player is unable to
pocket the designated colored ball but does not commit a foul, the
player will simply lose his turn. It will then be the opposing
player’s turn to shoot.
Reds are never designated. If the player is supposed to pocket a red, he
may pocket any red into any pocket. The player may also legally
pocket multiple reds with the same stroke without incurring a
penalty.
8. First Contact
After being struck by the cue stick, the white cue ball must first contact:
A) a red, if the player is shooting for reds OR B) the colored ball
that the player has designated. If the cue ball first contacts with
any ball other than the designated colored ball, a foul is committed.
If the player is shooting for reds and the cue ball first contacts a
non-red ball, a foul is committed.
9. Fouls
If a player is supposed to pocket a designated colored ball and does
not pocket that ball, it is a foul, even if he pockets some other
ball(s). The player loses his turn, gains no points, and the
opposing player is awarded the point value of the designated color
ball.
If a player is supposed to pocket a red ball, and instead pockets a
color, it is a foul. The player loses his turn, gains no points and
the opposing player is awarded the point value of the pocketed
colored ball.
If a player who is shooting for reds pockets any colored ball (even if
he also pockets a red) it is a foul. The player gains no points,
loses his turn and the opposing player earns the number of points
assigned to the color ball that was pocketed.
If a player who is shooting for the designated colored ball pockets any
other ball (even if he also pockets his designated colored ball) it
is a foul. The player gains no points, loses his turn and the
opposing player earns the number of points assigned to the color
ball that was pocketed. For example: Player 1 has designated
the yellow ball as the ball he will pocket. He instead pockets the
blue ball. Player 1 gains no points and loses his turn. Player 2 is
awarded 5 points (blue=5) for Player 1’s foul.
For the break, the white cue ball must be placed within the semi circle
shown in the picture. You will be able to move the cue ball around
only within the semi-circle. After being struck by the cue stick,
the cue ball must first contact a red ball, otherwise it is a foul.
The penalty for this foul is that the player loses his turn.
As stated above in the Game Basics section, a player must
alternate between pocketing reds and pocketing colored balls. When
a player is supposed to pocket a red ball, the cue ball must first
contact a red ball. If the cue ball contacts a colored ball first, a
foul is committed and the player loses his turn. The opposing player
will earn points for the ball that was illegally contacted. For
example: It is Player 1’s turn and he is supposed to pocket a
red ball. In attempting to pocket a red, the cue ball first comes in
contact with the pink ball. The pink ball then contacts the red ball
and only the red ball is pocketed. Because the pink ball was
contacted first, Player 1 has committed a foul, even though he
pocketed the red ball. Player 1 loses his turn and gains no points.
Player 2 is awarded 6 points (pink=6) for the foul committed by
Player 1.
As stated above in the Game Basics section, a player must
alternate between pocketing reds and pocketing colored balls. When
a player is supposed to pocket a colored ball, the game will prompt
him to designate the colored ball he wishes to pocket. The cue ball
must first contact that designated colored ball. If the cue ball
contacts a different colored ball first or a red ball first, a foul
is committed and the player loses his turn (even if the designated
colored ball was pocketed). The opposing player will earn points for
the ball that was illegally contacted. For example: It is Player 1’s
turn and he is supposed to pocket the green ball. The cue ball first
comes in contact with a red ball. The red ball then contacts the
green ball and the green ball is pocketed. Because the green ball
was not contacted first, Player 1 has committed a foul and
loses his turn, gaining no points. Player 2 is awarded 3 points
(green=3) for the foul committed by Player 1.
If, after being struck by the cue stick, the cue ball does not contact
any ball it is a foul. The player loses his turn and the opposing
player is awarded four points.
If the cue ball is pocketed (scratched) the player loses his turn and
the opposing player is awarded four points. The cue ball is then
removed from the pocket and given to the opposing player who can
then place it anywhere within the semi-circle.
If more than one foul occurs simultaneously, the opposing player is
awarded points for the highest penalty foul. Penalty points are at
least four points and at most seven points.
10. Strategy
The objective of the game is to earn as many points as possible. The
black ball is the highest value ball, worth seven points. Hence, the
best strategy is to try to pocket the black ball as often as
possible. The ideal game would go something like this: Pocket a red
ball, pocket the black ball, pocket a red ball, pocket the black
ball, etc…until all the red balls have been pocketed.