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The chat allows players to communicate via the net. The chat window is situated under the table picture.
CENSORSHIP
There is a blockade in the system that makes it impossible for the players to use swearwords. Each vulgar word will be presented as a different gentler one or asterisks will replace the majority of the letters, e.g. f**k.
PRIVATE MESSAGES
If a player wishes to send a message to a particular person and it is meant for this person only, he can do it by typing in /a player's name message, e.g. /Tom, hi!
SPECIAL COMMANDS
Besides regular conversation the CHAT makes it possible to define some special actions. They should be marked # as presented below:
#get version
The command informs about the plug-in version downloaded from the server. If you wish to inform us about the problems with our games, remember to quote the version number.
#ignore NICK
The command lets a player avoid getting correspondence from a particular person. NICK is the nickname of the person to be ignored.
#noignore NICK
It switches off the previous one.
#warning NICK MSG
It lets a player type in a warning concerning the player nicknamed (NICK). It is displayed the moment that the player nicknamed is sitting at the table or when a player is sitting at the table the player nicknamed is playing at or when the player nicknamed invites a player to the table. The waning may contain any information, e.g. This player is very friendly.
#nowarning NICK
It switches off the previous one.
#reply NICK TEXT
If the player nicknamed sends us a private message, the TEXT, will be sent back to them and it may contain any information, e.g. Nice to hear from you, Tom.
#noreply NICK
It switches off the previous one.
#replyall TEXT
It replies to everyone who will send us a private message by sending a TEXT to its sender, which may contain any information, e.g. I will be back in some time because I am eating dinner.
#noreplyall
It switches off the previous one.
#warningnone
It switches off the #warning for everyone included.
#replynone
It switches off #reply for everyone included.
#ignorenone
It switches off #ignore for everyone included.
#showreply
It displays the list of all the players to be sent a TEXT.
#showwarning
It displays the list of all the players to be sent a warning.
#showignore
It displays the list of all the players to be ignored.
#tips
It switches on displaying tips in various places, e.g. the player's list.
#notips
It switches off the previous command.
#emoticones
Entering a sequence of signs displays a picture (see the chart above).
#noemoticones
It switches off the previous command.
#define
Lets you define sequences of characters that will be automatically converted in the chat line, eg. #define :) <19:42:3> lets you replace the basic emoticon, all defined sequences are saved and are common for all games.
#undefine
Removes one of defined sequences eg. #undefine :)
#undefineall
Removes all defined sequences.
#showdefines
Displays defined sequences.
EMOTICONS
When certain sequences of characters are typed, they appear as emoticons. There is more than one way to display them, the simplest is to use one of the
following sequences:
sequence
emoticon
sequence
emoticon
:)
:|
:(
:o
8)
:D
8(
:x
;)
[]
;(
<V>
=)
</V>
=(
<vvv>
|)
<<>>
|(
<smoke>
&)
<coffee>
&(
<flower>
:/
<mail>
8/
<beer>
8|
<lock>
<bye>
It is also possible to combine pictures to make complicated emoticons, by using the following sequence of characters: <12:9>.
The numbers separated by colon define eyes and mouth, and you can also define hair style by using third numerical parameter like this: <12:9:2>.